Monday, March 23, 2009

Grand Theft Auto: Chinatown Wars ( uploaded by KrillinBros )



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TESTED AND WORKING (R4)
TESTED AND WORKING (No$GBA 2.6a)

Gameplay
Cognoscenti being stolen with a 3 star wanted level
Chinatown Wars has a different presentation from previous games in the series. Instead of a ground-level view behind the protagonist or a top-down perspective, Chinatown Wars uses a fully rotatable aerial camera angled down at the action.[6] Chinatown Wars also uses cel-shaded polygons with black outlines to produce a comic book-like aesthetic — a first for the series. The title takes place in the Grand Theft Auto IV rendition of Liberty City, sans Alderney. The player will be able to recruit new Triad members from the streets, initiating them as Triads by tattooing their bodies on the touch-screen.
Unlike Grand Theft Auto IV, the player has the option to disable as many cop cars as possible to escape the police instead of leaving a "wanted zone."[7] For most of the driving and on-foot action, the touch screen is styled after a PDA interface.[8] There is also a drug dealing minigame a la Drugwars, which allows players to peddle six types of drugs around the city. Players can make a profit by recognizing market conditions and demands based on geography and plying their wares accordingly. Shootable CCTV cameras work as this game's secret packages which will also lower the drug prices when destroyed.[9] The top screen shows the game, while the lower screen lets players control elements like the PDA, GPS, the radio (mostly instrumental along with regular music), access to the people on the map, or using Molotov cocktails and grenades. Chinatown Wars applies many Grand Theft Auto IV features such as the new next gen HUD and taxi whistling supported by DS microphone.[10] Ammu-nation makes a return in a form of an in-game website where the player can order various weapons through their PDA, and Ammu-nation will deliver selected weapons to their safehouse. Official Nintendo Magazine described the game as "one of the largest, most complex DS games ever made", with over 800,000 lines of code.
Vehicles
Unlike previous GTA games, Grand Theft Auto: Chinatown Wars uses a different system for committing car theft. Depending on the car, it can be started in one of a few ways. Older cars simply require a few turns of a screwdriver in the ignition, while other cars require hotwiring. Newer, more expensive cars require you to "hack" the computerized immobilizer. All these methods are inputted via the touchscreen minigames. The driving itself does not resemble the driving in Grand Theft Auto IV. It is still possible to flip cars, or make cars go on fire, but the physics engine is more similar to that of Grand Theft Auto: Vice City.


Reception
positive reviews from critics. On GameRankings the game is currently the highest-rated Nintendo DS game of all time, with an average review score of 94.15%.[38] The game also had the highest rank for the Nintendo DS in the first few weeks of 2009 at GameSpot. It currently still holds this rank. [39]
Official Nintendo Magazine UK rated the game 94%, praising the visuals and variety in gameplay, concluding in their review that "Rockstar has captured and condensed the Grand Theft Auto series' high points and crammed them into one terrific title. Think the DS can't handle GTA? Think again."
IGN UK gave it a rating of 9.2, calling it a "a masterpiece of handheld gaming" while IGN US gave the game a 9.5 out of 10.
"Eurogamer" gave it a rating of 10/10, saying "Overall this is GTA as it first was, with the inherited wisdom of GTA as it's been since, finished off with all sorts of things that would happily belong in a GTA of the future."
1up.com gave it a A- saying that it is "impressive from the start."
X-Play gave it a 5/5 calling it a "Must Have" game for the DS.

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